![]() For example, this applies to the below situation:īy default, Redshift is the active renderer in C4D because it offers advantages over others. However, these effects were cheated, and the results never truly matched the real effects. Several effects in the Physical Renderer have been simulated for some time now in post-production. It can produce errors with Multi-Passes and Shaders due to caching when combined with motion blur.Only Area shadows, not hard shadows can be rendered. Hair renders are slower and hair Multi-Passes can not be rendered. Motion blur doesn’t work with elements like PyroClusters, visible lights, or object glow. Physical Renderer is incompatible with Sketch & Toon, the Cartoon Renderer post effects, Specular lights, cylindrical lenses and more. ![]() Many more possibilities are also offered in conjunction with the Progressive Sampler (endless rendering). However, it offers more settings for optimization which are for fast preview rendering.
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